Supernatural Core

Supernatural Core
The Supernatural Core is a yardstick all creatures in the World of Pulpness can measure themselves by. Leviathans call it Sheol, and say it measures their connection to their divine heritage. Royals call it Radiance, Promethians call it Azoth, Changelings call it Wyrd, and Geniuses call it Inspiration.

Unlike in the World of Darkness, a standard starting supernatural in the World of Pulpness begins with Core of two dots, not one. The Twisted normally have a value of one dot, and cannot increase it.

Effects of Core
For all supernaturals, Supernatural Core is added to resistance against many supernatural powers, sets the limit of how much energy (ichor, wisps, pyros, glamour, mania...) can be spent in a single turn, and no trait may be raised above Supernatural Core or 5, whichever is higher.

While trait maximum, energy per turn, ability to resist supernatural powers, and many such powers themselves refer directly to the Supernatural Core, several others -- maximum energy pool, certain secondary effects and drawbacks specific to the type of supernatural, and the area of certain effects -- are also derived from it. See the table below for details.

note* The area is roughly equal to that of a Location Size Merit one dot less than Core.

note** The individual Twisted will indicate what the actual value is.